Asst. Prof. Cheng Zhang

聯繫方式

☎ +853-8590 (To be updated)

✉ chengzhang@cityu.edu.mo

⌨ T408

 

Academic Qualifications:

Ph.D. in Film Studies, Shanghai Film Academy, Shanghai University, 2018–2021

 

Work Experience:

Postdoctoral Research Fellow / Research Assistant, Department of Philosophy, East China Normal University, Nov 2021–Jun 2024

 

Professional Services:

Reviewer for peer-reviewed International Conference of Chinese Digital Games Research Association (CDiGRA)
Special Contributor, Game Theory Column, The Paper (China)
Special Contributor, Reading and Watching Column, Henan Daily (China)
Jury Member, Tencent GWB Independent Game Awards (2023, 2024)

 

Professional Affiliations:

Board Member, Chinese Digital Games Research Association (Chinese DiGRA)

 

Research Area / Research Interests:

Game Studies
Interactive Narrative Studies
Film Theory and Criticism
New Media Studies

 

Awards:

Outstanding Doctoral Dissertation, Shanghai University, 2021
Excellent Paper Award, The 4th International Young Scholars Forum, Beijing International Film Festival

 

Academic Publications: (*Corresponding author)

          Journal Articles

张成. (2025). 作为创造性资源的叙事失调:电子游戏的主体性反思. 文艺研究 (CSSCI, 权威期刊). 独作 (Corresponding author).

张成. (2025). 数字景观中的圣地巡礼:电子游戏的城市空间拟像. 晋阳学刊 (CSSCI). 独作 (Corresponding author).

张成. (2024). 互动叙事的两面性——电子游戏叙事中作者复归. 上海大学学报(社会科学版) (CSSCI). 独作 (Corresponding author).

张成. (2024). 保守视阈下的转型正义:游戏《原神》的叙事伦理批判. 南京师范大学文学院学报. 独作 (Corresponding author).

张成. (2024). 穿越屏幕的战斗美少女:二次元游戏中的中国形象. 当代美术家. 独作 (Corresponding author).

张成. (2023). 赛博作者与互动电影:算法的叙事与交互的作用. 当代电影 (CSSCI). 独作 (Corresponding author).

张成(장청), 홍명교 译. (2023). ‘병’의 은유 : 요코오 타로의 질병 서사(“病”之隐喻:横尾太郎作品中的疾病叙事). Game Generation, 14. (Corresponding author).

张成. (2022). 伦理焦虑与人文关怀——悬疑解谜游戏对当代传说的继承与发展. 中国图书评论 (CSSCI扩展版). 独作 (Corresponding author).

张成. (2022). 银幕与屏幕:互动电影的两种起源. 电影评介 (北大核心). 独作 (Corresponding author).

张成. (2019). 数字媒体时代互动电影的发展现状与趋势. 传媒 (CSSCI扩展版, 北大核心). 独作 (Corresponding author).

张成. (2018). 电影与游戏的跨界力作:互动电影《底特律:成为人类》的叙事性与身份认同. 电影新作 (北大核心). 第一作者 (Corresponding author).

张成. (2016). 创伤与刻板印象——《疯狂动物城》的心理学解读. 东方艺术. 独作 (Corresponding author).

          Book Reviews,  Book Chapters, & Conference Proceedings

张成. (2024). “インタラクティヴ物語の二面性――デジタルゲームの物語における作者の回帰” [互动叙事的两面性——电子游戏叙事中作者复归]. In 杨骏驍, 邓剑, 松本健太郎 (编), なぜ、いま〈東アジアゲーム批評〉なのか―日中韓のゲーム文化論 [为何当下要进行东亚游戏批评——日韩中游戏文化论] (pp. xx–xx). 东京: 新曜社. (Corresponding author).

         Conference Presentations 

No Play If There Is A Male Character: The Anxiety of Otaku Game Players, Digital Pasts, Analog Future: Chinese DiGRA 2024

The Terrible Victims: “Female Ghosts” as a Cultural Symbol in Chinese Indie Video Games, DIGRA2025: DIGITAL GAMES RESEARCH ASSOCIATION CONFERENCE 2025


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